International digital mega-projects: a fine balancing act


Nouredine ABBOUD

Executive producer, Ubisoft

Seminar Creation | Tuesday October 13, 2020 - 08h45 - 11h00

Development projects dealing with blockbuster video games are at a crossroads. Either they can play their cards right and focus on quality and creativity in an extremely competitive and dynamic market, or, on the other hand, they can just co-ordinate huge teams of more than one thousand employees in several studios throughout the world for a number of years. Managing these development projects is a fine balancing act between using the latest technologies, encouraging creativity and monitoring risk. Management must accommodate changes in ‘games as a service’ (GaaS), deal with the steady and critical increase in the size of teams, and also learn the lessons from the coronavirus pandemic.

The entire article was written by:

Sophie JACOLIN

This session was published in issue n°148 of the Journal de l'École de Paris du management, entitled Grands desseins, petits détails.

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